Показаны сообщения с ярлыком Monopoly. Показать все сообщения
Показаны сообщения с ярлыком Monopoly. Показать все сообщения

суббота, 9 апреля 2011 г.

Triopoly - next generation of Monopoly!

Triopoly--the 3d version/next generation of Monopoly! Triopoly adds exciting new dimensions and game-playing strategies as players build financial empires across three different levels. Players buy, sell and trade properties from 15 contemporary American cities as the negotiate their way to a multi-leveled victory. From Chicago to Boston, Miami to Los Angeles, from Dallas to New York, the balance of the game can shift in one turn.
Travel the US and buy up valuable properties to develop with gas stations, shopping malls and finally skyscrapers. Your personal fortune can be boosted or devastated by the whims of the Stock Market. And wheeling and dealing with a competitor is a great way to get that last property you need.

вторник, 22 марта 2011 г.

BOARD GAMES


A board game is a game in which counters or pieces are placed, removed, or moved on a premarked surface or "board" according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two and usually have a goal which a player aims to achieve. Early board games represented a battle between two armies and most current board games are still based on beating opposing players in terms of counters, winning position or accrual of points (often expressed as in-game currency).
There are many different types and styles of board games. Their representation of a real life situation can range from having no inherent theme, such as Chekers to having a specific theme and narrative, such as Cluedo . Rules range from the very simple, such as in Tic-tac-toe , to ones which describe a game universe in great detail, such as in Dungeons & Dragons, although most of these are Role-playing games and the board is secondary to the game, serving to visualize the scenario. The length of time it takes to learn to play or master a game can vary greatly from game to game. Learning time does not necessarily correlate with the amount or complexity of rules; some games, such as chess , Go have simple rules that can still lead to complex scenarios